Let's Play From Dust #7 - Emergence
Today we emerge from the caverns to find ourselves on a map that's almost entirely covered by water, and threatened by tsunamis.
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About From Dust:
In From Dust, players assume a god-like first-person perspective from which they manipulate an archipelago environment in an effort to save, and enlighten, a nomadic tribe.
With a spherical cursor, the player controls certain types of matter - namely soil, lava and water - in real time. Lava cools to form solid rock, vegetation propagates in soil and spreads naturally once a village is built, and moving water quickly erodes terrain. Physical changes to the world occur extremely rapidly, allowing players to restructure islands within minutes.
Campaigns in From Dust are structured as a sequence of missions, whereby completing certain objectives expedites the tribe's progress and bestows additional powers, such as the capacity to jellify water.
Tribal shamans alert the player to natural disasters, notably tsunamis and volcanic eruptions, shortly before they occur. These disasters can be inhibited through creative, physical manipulation of the environment: a tsunami can be jellified, wildfires extinguished, and lava flows diverted.
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Credits:
Outro Music: Excerpt from "Digya" by Kevin MacLeod - Incompetech.com
Licensed for use under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
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At this time, Balthelion has 2,427 views for From Dust spread across 13 videos. About 6 hours worth of From Dust videos were uploaded to his channel, or 1.32% of the total watchable video on Balthelion's YouTube channel.