
Let's Play Ghostrunner Ep.3 The Basics Of CQC
On the third episode of Let's Play Ghostrunner, Jack is his making his way through the industrialized sector of the Base District in order to reach the district's air filtration and prevent it's destruction. However, we also encounter our first Cybervoid uplink, spots where limited access to the Cybervoid can "power up" our Ghostrunner abilities. Using our bursts of superspeed lets us run through the blades of active fans, and get the drop on the Keys before they can react. But the Keys have a new trick of their own in the form of cybernetically-augmented goons with a long jump and a mean punch. Despite that, we kill all the Keys and activate the Cybervoid terminal that will reactivate all the fans, if we can solve it's security puzzle.
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