Let's Play Half Life 2 - Part 5: Clobberin' Time!
Clobbering does happen, although I still say the crowbar feels far weaker than it should. There's no heft to it at all.
Ah well, in spite of this we make good progress. I really love the way Valve has us running in and out of sewer tunnels, instead of in the sewer the whole way. Not only does that make it feel like we're actually looking for a way out, it breaks up the monotony and gives a reasonable explanation for how the bad guys keep intercepting us.
In conclusion: Manhacks SUCK.
Also: I'm blogging about my gameplay experience over at my wordpress account: http://soldierhawk.wordpress.com/. There, you'll find more detailed thoughts about what's going on in the game after I've had time to mull them over, as well as other good stuff.
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