
Let’s Play HC Minecraft Take Three #42: Mistakes Were Made
The seed for the world is -4530229098322994391 (Java Edition). Please refrain from posting spoilers about the seed, including the location of desirable resources and locations of interest.
While I’m quite happy with what I’ve built so far, it’s nothing more than a cluster of unoccupied buildings. We need a villager to make it into village and two of them so that we can get more, but that’s not as easy task. If there was another village close by, we could push one of the villagers from there into a minecart and send them along long track of rails to my village, but the nearest villages I know of are across a large ocean. This leaves only one other way to get a villager: curing a zombie villager.
The method to do this hasn’t changed from my previous playthroughs – throw a splash potion of weakness at them, feed them a golden apple and then wait – but zombie spawning has. Extra zombies are now likely to spawn after a zombie takes damage and they can appear from anywhere as well, including behind you. This is good because more zombies means more changes to spawn the rare zombie village, but it’s bad because that means lots of zombies to deal with on top of the other monsters that roam about at night. If I’m going to have any chance of succeeding, I’ll need to use all my combat prowess to survive the night while also being very lucky and not doing something to make my situation worse, but I’d never do something like that.
Nope. Never.
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