Let's Play 'Ironman' X-Com (OpenXCom) - 66
The psionics with their minds have become the dominant force in our squad and changed the tactics. It is now enough for X-Com to bring almost a multi-tasking approach to intercept missions, followed with equally efficient ground combat. With scientists on the verge of uncovering the secrets of alien origins, it may be that the end is near...or is it?
0:07 The psionics may be too powerful... what can I do to better manage them?
4:35 Two landing sites, which one to deploy to? (Choose one with better weather given the choice?)
7:07 The enemy has set up fortification with a nice view; unfortunately, we can see their mugs too
11:50 Directing them to return to craft
15:05 Psionics can lead foes to one, convenient, spot; the rest is up to others' terrible aims
19:48 Continuous effort to try tickling the aliens to death
22:46 Did we actually uncover all of the UFO before going in?
27:22 The other UFO is still there, with aliens now in retaliation mode? Jasmine prepared to welcome psionics
32:24 Base management at Jasmine, aliens looking to build another base?
37:03 Another craft offers opportunity for further psionic training
40:40 This time, not leaving the UFO until the last turn
44:38 followed with another base management
47:26 Looking again in the sky, the score, and the news on Cydonia...
51:53 Going into another battle?
54:30 It certainly looks like a clean landing, it sure does...
56:01 They don't stop coming, and we can't stop intercepting!
59:13 Soldiers may not have to even step outside into the dark, perhaps for the better
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Applodeon presently has 1,343 views for X-COM: UFO Defense across 33 videos, with His channel publishing over 1 day worth of content for the game. This is 1.65% of the total watchable video for X-COM: UFO Defense on Applodeon's YouTube channel.