Let’s Play Machinarium #07: The Puzzles Grow Tougher

Let’s Play Machinarium #07: The Puzzles Grow Tougher

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This is a blind playthrough. Kindly avoid posting spoilers in the comments or solutions to puzzles either in this video or future ones so as not to spoil the experience for me or those that haven’t seen the game before.

We’re high up in the city but still a long way from the building that the bad guys planted the explosives on, so we’re going to have to get a move on if we hope to stop it going off. The lift we got working has brought us to what appears to be a greenhouse which is perfect for growing the bit of greenery we have in our inventory. All we need to do is get in there, get the plant in some soil and wait absolutely ages for it to grow.

The observant among you will have noticed the flaw in our otherwise masterful plan, that being the fact that time is of the essence. The good news is that the game accommodates for this problem by giving us a way to speed up the growth of the planet so long as we can solve a few puzzles. That may not seem too bad but we’re far from the beginning of the game at this point and so the puzzles are getting more and more devious. Commentating while playing a game takes quite a lot of concentration and makes solving puzzles more challenging, things that I tend to notice after the fact when editing because I’m not playing the game and thus can focus more intently on what’s before me.

Rest assured, these puzzles will be solved even if it means using the in-game walkthrough but I’d rather not use that if I can avoid it.

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Tags:
let’s play
kikoskia
machinarium
amanita design
point and click
blind playthrough
science fiction
robots
bleak landscape
hand-drawn backgrounds
no talking
speech box dialogue
stretch
shrink
inventory
scrapheap
unanswered questions
puzzles