Lets Play Mario 64 - Part 1 AMAZING but I suck at it

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Super Mario 64
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Duration: 18:32
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Its been a while. This time I'm playing Mario 64 on Switch. Its fun and nostalgic but technically I suck at it. #Nintendo #Mario #Switch #nostalgic

Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the Super Mario franchise, invades Princess Peach's castle and hides the castle's sources of protection, Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach.

Director Shigeru Miyamoto conceived a 3D Super Mario game during the production of Star Fox (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at the time a relatively unattempted task—and refining sprite movements. The sound effects were recorded by Yoji Inagaki and the score was composed by Koji Kondo.

Super Mario 64 was highly anticipated by video game journalists and audiences, boosted by advertising campaigns and showings at the 1996 E3 trade show. It received critical acclaim, with reviewers praising its ambition, visuals, and gameplay, though some criticized its virtual camera system. It is the best-selling Nintendo 64 game, with nearly twelve million copies sold by 2015.

Retrospectively, Super Mario 64 has been considered one of the greatest video games of all time. Numerous developers have cited it as an influence on 3D platform games, with its dynamic camera system and 360-degree analog control establishing a new archetype for the genre, much as Super Mario Bros. did for side-scrolling platform games. It was remade as Super Mario 64 DS for the Nintendo DS in 2004, and has been ported to other Nintendo consoles since. The game has attracted a cult following, spawning many fangames and mods, a large speedrunning presence, enduring rumors surrounding game features, and challenges that attempt to beat the game with certain restrictions, such as not being allowed to press the A button, requiring deep understanding about the game's mechanics and bugs

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Tags:
Gaming
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Youtube
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PC
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Handheld
Switch
Vita
Games
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N64
Retro
Nostalgic
Newbie



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Super Mario 64 Statistics For Kuya Kiko Plays

At present, Kuya Kiko Plays has 37 views spread across 1 video for Super Mario 64, and less than an hour worth of Super Mario 64 videos were uploaded to his channel. This is less than 0.89% of the total video content that Kuya Kiko Plays has uploaded to YouTube.