Let's Play: Mega Man 6 - Part 8 - The X-ceptionally Wily Scheme
Part 8 of "Mega Man 6" for the NES, played through Nestopia v1.41.
Past the Power Piston is the central mainframe of the fortress, guarded by a series of weight-activated lifts over deep pits. Not good for a heroic blue robot. Past these pits is the Metonger Z, a Met-powered robot tank with lots of firepower at it's disposal!
The last stretch of this place is littered with some of the toughest enemy placement in the game. Pits with bird hatching tubes, robots with revolvers, cannons and turrets. The walls of this place are their own arsenal. After fighting and dodging past all of this, at long last, we find Mr. X inside his X Crusher. This has to be the most simplistic thing to fight through this entire fortress... but hey, it works! Mr. X seems to have been defeated...
....except, you know, THAT happens. Well then. Guess we gotta go chase after that damn Doctor again.
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