Let's Play Mega Man 7 - Robot Museum (and Junk revisit)
This stage might have been hit hard by the time crunch. Even the intermediate stages in the GB games tend to have a little more meat than this. It's especially weird how you can't even hear the full cool remix they made if you keep holding right.
I forgot to show off something: Mash has a secondary weakness - Thunder Bolt. Deals 2 damage.
SA Thread: https://forums.somethingawful.com/showthread.php?threadid=4069740
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After 12 years, I'm finally back to show off the main classic Mega Man series. We jump from 8 to 16 bits in this sole Super Nintendo entry, but does that mean double the fun? Join me as I analyze level design, give every special weapon a workout, and show off everything the game has to offer!