Let's Play Mega Man 7 - Wily 2
This stage definitely ramps up the difficulty in every way. The platforming is tougher (despite having less instant kill pits), the miniboss is a clear upgrade, and the boss is way more complex.
Only the latter is a really good thing.
Also, something I don't mention in the video at all: every Wily stage now has its own music. Isn't that awesome?
SA Thread: https://forums.somethingawful.com/showthread.php?threadid=4069740
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After 12 years, I'm finally back to show off the main classic Mega Man series. We jump from 8 to 16 bits in this sole Super Nintendo entry, but does that mean double the fun? Join me as I analyze level design, give every special weapon a workout, and show off everything the game has to offer!