Let's Play Mega Man 9 [Part 4] | The Basement | Mega Man 9 Gameplay: Tornado Man
Welcome to The Basement, let's play Mega Man 9 on the WiiU!
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In today's episode (Ep 4), we visited the shop and had a look at all the items. Then we try Tornado Man's stage again, and SUCCEED! You're going down, Tornado Man. Come on downstairs and have a seat with us on the couch here in The Basement!
Some info on Mega Man 9 from our good friends over at Wikipedia:
( https://en.wikipedia.org/wiki/Mega_Man_9 )
Mega Man 9 was co-developed by Capcom and Inti Creates. The latter company had developed the Mega Man Zero and Mega Man ZX spin-off series and employs many former Capcom members that worked on previous Mega Man games. The first six games in the original Mega Man series were created for the NES during the late 1980s and early 1990s. A plethora of spin-off series, related games, and compilations were published by Capcom as a result of the original series' immense popularity. The most recent entries in the main series, Mega Man 8 and Mega Man & Bass, were first released on more advanced home consoles in 1996 and 1998 respectively. Keiji Inafune, a designer, artist, and producer at Capcom, has been involved in most of franchise's development. As early as 2004, Inafune, credited as "Inafking", publicly expressed his desire to make a Mega Man 9 as a "throwback to the super old school", but that its creation would highly depend on the input of fans. According to Inafune, the simple fun of a classic Mega Man game "doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations". He also believed that pushing for the creation of a Mega Man in the style of the original "would be quickly criticized for things like being simplistic, outdated, or too expensive", thus making it too difficult to develop such games in the current climate.
Inafune cited the rise of retrogaming services like Nintendo's Virtual Console for allowing the development team to put together Mega Man 9. Not only does the game carry the gameplay and storyline elements of older games, Mega Man 9 is a return to the series' roots, as the graphics and music resemble how their original games looked and sounded on the NES's 8-bit hardware. Inafune felt that the "time was right" for choosing this style of game to please its fans. Capcom's management was supportive in making Mega Man 9 downloadable, but they wanted the game to be 3D instead of 8-bit as they thought the latter would only appeal to Mega Man fans. The team additionally discussed giving players the option to choose between 8-bit and current generation styles. However, the idea for solely using 8-bit eventually won out. The staff was concerned with surpassing Mega Man 2 rather than Mega Man 8, as the second installment in the series tends to receive the most critical praise. Producer Hironobu Takeshita referred to Mega Man 9 as "the new Mega Man 3" in this regard.
The development team that worked on Mega Man 9 consisted of about 20 people total. Takeshita explained that although Inti Creates used their previous experience to create the gameplay, the technical aspects like the graphics and sound, were more difficult to finetune. As the team had a tendency to make these attributes complex, Inafune would often scold them to simplify their work and "bring it back to the basics". Rather than use NES technology, Mega Man 9 runs on a new, proprietary engine that simulates the behavior of 8-bit video games. The game even includes "Legacy Mode", which emulates the low video processing power of the NES by partially rendering sprites, thus causing them to flicker when too many are on screen simultaneously. The developers also considered distributing the game on NES cartridges[...] (more at link above)
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Episode 4 (Part 4) is labeled with "Ep 4" for your convenience.
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