[ [ [ Wife Edition! ] ] ] Keep Talking and Nobody Explodes [Part 3] | The Basement
Welcome to The Basement, let's play Keep Talking and Nobody Explodes - WITH OUR WIVES!
https://www.youtube.com/c/TheBasementGames
To follow along with what our wives are looking at, click here:
http://www.bombmanual.com/manual/1/html/index.html
In today's episode (part 3), The wives valiantly face the bomb that vanquished us in the previous episode. How many times will we explode before we beat it? Come downstairs and have a seat on the couch right here in The Basement!
Here's a great review on Steam by user "Savant"
http://steamcommunity.com/app/341800/reviews
"Go ahead and try to find something to criticize about this game.
Maybe graphics scalability? Can you even be offended at that? The game does use polygonal graphics and what appears to be vertex lighting, but I think most integrated graphics chips can handle this amount of detail. Don't quote me on that one. Most systems out there can run this game no problem... If they are Windows systems.
Maybe the friend requirement? Flipping through the manual yourself still provides an interesting experience. The entire game can be beaten with one person or with the participation of 20 or more people. How many games are like that?
Lack of voice chat feature? The game has full Steam support, making this a non-issue.
Lack of netcode? The design of the game makes this irrelevant. You don't even need an internet connection, but to initially download the game.
Frustration? You can pick up or close the game at any time. Learning to play it without griping at others or being discouraged is probably good for your social health. It's far less frustrating or "cheap" than many modern games, too: bounding boxes in Dark Souls 2, spawns in flanking in Call of Duty, unreasonable level design in Hotline Miami 2. Bombs are self-contained puzzles and you lose only seconds if you make a mistake, not hours of effort. In fact, the more level-headed you are, the better you will be at the game.
Brevity? This one I could see, but the main collection of bombs is only to introduce the mechanics and give some gimmicky setups in the first place. Once you complete it, you can free play whenever you want, as the design calls for well over 11^11 (that's about 2.9 * 10^11) variations. It's unlikely you will ever play the same bomb twice if your objective is variation.
Cost? It's $15 right now; if you go in with friends it's a drop in the bucket. I don't feel too bad about the development:cost differential, but I suppose that's up to personal preference.
Keep Talking and Nobody explodes is an accessible, inexpensive, tightly designed game. Even if you're never played a party game or don't care for them, this one is a glimmering example. After hours of consideration, the only problem I can think of is that it seems to be Windows-only at the moment. Do you have Windows and some fraction of $15? Do you like fun games that reward skill, intelligence, and cooperation? If you said yes, it's time to buy."
Note from The Basement - the game is NOT Windows only - we're playing on a Mac.
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Episode 3 (Part 3) is labeled with "Ep 3" for your convenience.
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