[ [ [ Wife Edition! ] ] ] Keep Talking and Nobody Explodes [Part 2] | The Basement
Welcome to The Basement, let's play Keep Talking and Nobody Explodes - WITH OUR WIVES!
https://www.youtube.com/c/TheBasementGames
To follow along with what our wives are looking at, click here:
http://www.bombmanual.com/manual/1/html/index.html
In today's episode (part 2), Peter's wife Kelsey and Ted's wife Lisa enter the bomb room while the guys hang back and read the manual. Episode 1 was a roaring success - how will episode 2 go? Come downstairs and have a seat on the couch right here in The Basement!
Some info on KTNE from our good friends over at Wikipedia:
( https://en.wikipedia.org/wiki/Keep_Talking_and_Nobody_Explodes )
Developers Allen Pestaluky, Ben Kane, and Brian Fetter originally created the game for Global Game Jam 2014. There, they had a few Oculus Rift development kits and wanted to take advantage of the novelty of virtual reality. Their original game, a rollercoaster ride simulator, had attracted a number of people to try it out, but the three observed that while the wearer of the headset was enjoying themselves, those waiting for their turn did not share that enjoyment. This gave them the idea of a game that could be shared alike by both a headset wearer and those watching the wearer. Though they had several scenarios in mind, the idea of bomb defusing was the most interesting as well as something they could complete during the Game Jam. At the end of the Game Jam, they presented their game to the other participating developers, recording their own first playthrough of the game which they later posted to YouTube; the response both at the Game Jam and from YouTube viewers, calling the game "hilarious", led the three to realize they were on to a marketable title and developed the game for a full release. In developing the various rules for disarming modules, these were initially created procedurally like the bombs themselves, so that they could be shifted around between various demonstrates at trade shows; though the final game has statically defined rules for defusing, there is a framework in place that can be used to mix up the rules in future versions.
Ars Technica's Sam Machkovech reviewed the game, calling it a "must-have", although he also noted that once players figure out certain modules, they can "hit a chore-like rhythm" instead of a challenge. He also observed the game's potential as a party game that is equally enjoyable for onlookers.
Keep Talking and Nobody Explodes won the Excellence in Design award and was nominated for the Seamus McNally Grand Prize and the Nuovo Award for Innovation for the 2016 Independent Games Festival. Steel Crate Games was nominated for the Best Debut for the game for the 2016 Game Developers Choice Awards, and the 2016 British Academy Games Awards.
By March 2016, the game had sold more than 200,000 copies.
Keep Talking and Nobody Explodes is a video game developed by Steel Crate Games released on 8 October 2015. The game tasks a player with disarming procedurally generated bombs with the assistance of other players who are reading a manual containing instructions.
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Episode 2 (Part 2) is labeled with "Ep 2" for your convenience.
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