Let's Play MMX Command Mission Part #034 Massive Power-Ups
How massive are these power-ups? About as massive as VY Canis Majoris, go look it up :) Okay maybe not THAT big but you get the point.
Duckbill Mole
58,000 LE
Power: 155 Speed: 80
Armor: 65 Shield: 75
Fire: Absorb! Water: 150% Thunder: 100%
Note: Like to heal and power-up himself with fire attacks.
Rafflesian
31,500 LE
Power: 115 Speed: 70
Armor: 75 Shield: 65
Note: Has a Build LE if you care to steal it. Her stats improve every turn she takes. Heals every turn.
ALSO NEW HYPER MODES!
Hyper Mode Information:
Absolute Zero (Zero)
LE +50%
Power +100% (Yikes)
Speed +50%
WE Gain +50%
50% Damage from Water based attacks
Note: This hyper mode makes Zero fly, making him hard to hit with combat attacks. Also if his LE drops to 25% or less he goes berserk. Only way to cure it is to heal him. Plus most of his action trigger attacks are ice based.
Ultimate Armor (X)
Power +100%
Speed +50%
WE Gain +40%
Note: Like Zero, X flies now, handy. Not a whole lot of bonuses but they are really nice. That point is moot though since his action trigger is FINAL STRIKE for crying out loud.
Moral of the story: X and Zero are basically never leaving the party now. Zero rips one person's face off, and X blasts everything to hell.
The old hyper modes are still useful however. Zero versus a water absorbing enemy for example.
Also, YAY WAFFLES!
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