Let's Play Quake Remastered #17: The Final Rune
Only a few levels stand between us and the final rune, the final piece of the puzzle in dealing with Shubby and saving the world. Unfortunatly, those are some of the most difficult levels of them all, chock full of tricky traps and devastating enemies... most of which explode. Yes, of all the enemies it is the slime-based one that's causing me the most grief, likely because I've yet to figure out the mechanics that dictate how it moves about. There's got to be a way to counter it but I haven't figured it out yet.
Once we have the final rune, I doubt the game is going to just hand us the victory. As is tradition for an FPS, we'll have to face Shubby in a final showdown that will determine the fate of the world. Considering that this is an entity from the cthulhu mythos, I don't really want to think too hard about what will happen to the world should we fail in stopping Shubby's schemes but considering the fact that I've never faced this boss before, I'm bound to fail at least a few things.
It's a good thing Shubby can't stop me from reloading my game. Now, if we were facing Yog Soggoth...
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