Let's Play Return to Kroz - Part 1: Adventure of the Ancients
What time is it? Time for another Let's Play, that's what! And this time around, we're doing one that probably is not very well-known. This is actually an old DOS game (made in 1990), so I can't run it natively on my Windows 7 system, but that's what DOSBox is for. Yes, I'm still playing DOS games in 2015. Hipster power to the max, or something.
Anyway...the game itself, I suppose, would be considered an action-adventure game, or at least an adventure game, with a bit of roguelike influence. Probably the only reason I even know about the Kroz series, and this one in particular, is because I played this game on an old computer my family had back in the late '90s. I didn't discover the others until last year, so being relatively familiar with this one, it only made sense to start with it (while it is the fourth game in the series, I would argue that it marked the point where the quality started to go up significantly). It uses a top-down view and simple ASCII-based graphics. There are 20 levels in the game, and I started off with levels 1 through 4. Level 1 introduces you to many of the game mechanics (including it actually being possible to permanently trap yourself if you step in the wrong location...jerk move, that), such as your hit points being determined by gems, whips being useful for both destroying walls and killing monsters, and some other objects you will encounter. Level 2 is the first level to actually be randomly generated, at least within a given set of parameters. (From what I can tell, each randomly-generated level always contains the same number of each type of object, but the arrangement of them is random. Also, every even-numbered level in this game is randomly generated, and I tend not to like most such levels because they have a marked tendency to spam enemies like all get out, resulting in you losing a huge chunk of your gems before beating the level unless you repeatedly save and reload.) Level 3 introduces a couple more object types and is a marked step up in difficulty from the first level, and level 4 is another random level with more dangerous monsters.
And with that, we are officially 20% of the way through the game. This should be an interesting one.
P.S.: In case you're wondering what I thought of E3, well, while it was a bit disappointing, it was no more so than I expected. I only really watched Nintendo's presentation, as I usually do; very rarely does anyone else ever show anything that interests me, and this time was no exception. (No, I don't care about the Final Fantasy 7 remake. Even if I liked Final Fantasy, which I pointedly do not, I have a PS1 and no PS4.) I will almost certainly get Yoshi's Woolly World, though E3 didn't really tell me anything I didn't already know, and Mario & Luigi: Paper Jam looks pretty cool. Super Mario Maker? That might make a half-decent tool just for making custom NSMBU levels, but I haven't seen a thing since they announced it that would make it better than using Lunar Magic (with custom resources). I don't really care about any of the other stuff. I expected one new game that would interest me and more footage of a previously-announced one, and indeed I got that.
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