Let's Play Skyforge - #30: Ascension Update Intermission
As promised, here's an intermission part explaining several of the major changes to Skyforge that were introduced with the Ascension update. I'll be going over more of the changes in future parts.
The Skyforge website provided a nice page linking to all the major systems changes here: https://sf.my.com/us/news/announcements/ascension-now-live
Although, I do enjoy stuff like the campaign map and classes being easier to upgrade, I miss all the stat, skill, and equipment customization that was removed in favor of a simpler steamlined system. A lot of people raised their ire about it back when it was released in October 2016, and still do.
I don't mind streamlining personally, but I think the development team took it too far and removed several of this game's selling points.Plus, in some cases, they made the forced grinding worse. Not to mention, it's more impossible for newer players to catch up with long-term players, and same with F2P players versus whales...
I'll try completing all of the squad and open world adventures on the campaign map, as well as the first major questline (The Gravedigger).Then, depending on my feelings of the game at that point, I'll decide whether to continue the LP, put it on hiatus, or end it.
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Skyforge is developed by Allods Team and Obsidian Entertainment and published by My.Com/Mail.ru.
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