Lets Play Stellaris --- Human Materialist --- Megacorp --- Hawking Research Institute #2 -- Snaking

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Stellaris
Game:
Stellaris (2016)
Category:
Let's Play
Duration: 31:15
126 views
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Lets Play Stellaris --- Human Materialist --- Megacorp --- Hawking Research Institute #2 -- Snaking

Hey peeps! Welcome to Stellaris Megacorp: 2.2 Le Guin Patch and the Distant Stars DLC as the Human Materialists The Hawking Research Institute, my little salute to Sir Stephan Hawking who sadly past away on the 14th of March 2018.

We will be travailing to the stars in search of the wonders and science of the Universe that Stephan spent most of his life chasing. hoping to find Alien races, pulsars, black holes,nebula's, worm holes, all the time trying to build and peaceful empire that at its core foundation is the pursuit of science and understanding of the Universe.

Look up at the stars and not down at your feet. Try to make sense of what you see, and wonder about what makes the universe exist. Be curious.

Stephan Hawking.

In Stellaris: Distant Stars, players will uncover new anomalies and storylines, and encounter strange new beings in the uncharted depths of space. This content requires the base game Stellaris in order to play. This content requires the base game Stellaris in order to play.

Welcome to Stellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well.

Stellaris is a real-time grand strategy game set in space, beginning in the year 2200. Players take control of a species in its early stages of interstellar space exploration, right after the invention of faster-than-light (FTL) spaceship technology, ready to claim a place as one of "the species of the stars". Depending on several factors, such as the ethics of the civilisation and the player's desires, the ultimate goal of the empire can range from galactic conquest, hoarding of resources and technological supremacy, to the peaceful coexistence or absolute destruction of all sentient life. The player controls ships, including science, construction and military vessels. Combat includes space combat and ground combat and is more centred towards the bigger picture, preparation, and strategy. There are also diplomatic options such as alliances and trade agreements with other races.

The game begins either by picking one of the premade empires, using a random one determined by the game and only revealed when the game starts or by creating a species, picking its traits. The traits can include, for example, originating from a world ravaged by nuclear warfare, or starting with robots already researched. Optionally, if the player chose to start with a stronger, but less intelligent secondary species, they create it in a similar process as previously mentioned, albeit they are unable to change the traits of the aforementioned secondary species. Next, the player customizes the empire of their species. In this phase the player chooses the ethics and civics of the empire (with Ethics and Civics points, respectively), which can give various buffs, restrict certain features (a Spiritualist empire cannot use robots) and governments from being picked (an Authoritarian empire is unable to be a democratic government), and change the way information is presented to the player.[2] All ethics, other than the later added Gestalt Consciousness, have a normal and fanatic versions which represent the alignment of the empire. Fanatic versions of ethics give greater bonuses than their normal variants, but usually have even higher restrictions and always take up 2 ethics points instead of the normal 1 point per ethic. A special previously mentioned ethic named Gestalt Consciousness makes the empire a hive mind empire, takes up all ethics points and gives new civics only available to hive mind empires. Both ethics and civics can be changed throughout the game. Then, the player customizes the flag, name, homeworld, engineering style and ruler of their empire.

The player begins with a single planet in their territory, several mining and/or research stations, a construction ship, a science ship, three small warships, and a starbase. Early gameplay consists of exploring and colonizing space, while mid-game activities focus on diplomacy and governing an empire.[3] In the late game, crisis events can occur that have galaxy-wide implications—for example, an awakening of dormant sentient AI or an invasion by extra-dimensional or extra-galactic forces, the former two always being triggered by careless empires.


Fanfare for Space by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300026
Artist: http://incompetech.com/

Copyright 2018 Paradox Interactive AB. www.paradoxplaza.com




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