Let's Play Super Mario World - Part 11: Brought to You by Nondescript Titles, Inc.
Nothing much to say about this one, honestly. I did have to cut a section of the video to make it less than 15 minutes (the part I cut out was around 2:48-3:20), though...if only I'd died one less time or taken 20 seconds less time to beat Reznor!
The first new stage is Soda Lake. It's another underwater stage, and it is probably the hardest of its kind in the game. There are no Rip Van Fish in this one, thank goodness for small favors, but it is overpopulated with an enemy that appears only in this one level: Torpedo Ted. It's sprite 44, it's always launched from the skull-and-crossbones launchers (actually, the hand coming out of them launches the torpedoes; the skull-and-crossbones object is just for show), and it can be quite annoying to swim around. The numerous Blurps in the way don't make our lives any easier either. Soda Lake is the only real "secret" level in the Twin Bridges Area, though; it leads to the third Star Road warp. Then there is the Forest of Illusion...the secret exit of Forest of Illusion 1 leads to Forest Ghost House, but the secret exit of Forest Ghose House leads back to Forest of Illusion 1. I don't know why Nintendo did this; it seems to serve no purpose other than to drive players nuts wondering why they only have 95 exits. The secret exit of Forest of Illusion 4, however, leads to Forest Secret Area, a rather unique stage. It consists of riding two flying gray platforms that go up and down, crossing each other's paths when they come to the same level. The platforms look like they're moving much faster than they really are because the background is scrolling fast. Forest Secret Area leads us to Forest Fortress, the third fortress of the game (at least, in the order I'm playing them), which leads to the fourth Star Road warp. Forest Fortress itself can be annoying, since the first half of the stage is auto-scrolling with Layer 3 smashers AND plenty of line-guided Grinders getting in the way. This area is even nastier if you've missed any switch palaces. There's no midway point either, although the second half isn't so bad if you're paying attention and are careful with your timing. It involves a lot of non-line-guided Grinders in conjunction with things like lava pits and low ceilings.
...I have no comments here. There really isn't much else to say about this one.
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