Let's Play The Binding of Isaac - for a Day
An Indiegame with a zelda'esque dungeonstyle, gameplay thirdperson-shooter (compareable to the SNES game SmashTV) and an artstyle kinda like Super Meat Boy - just a "tiny" bit more gross.
The main gimmick: Everything's randomly generated. Dungeon layout, room layouts, items, bosses, enemies and so on. Every playthrough is unique and with additional unlockable content the game has a huge amount of replay value. Plus the game has this nice retrofeel, where you're actually on the edge of the seat when you encounter the next big hurdle to overcome because: If you die, it's game over. Back to start. But since the game is only 6 (resp. 8 ) levels long, a playthrough doesn't take longer than an hour - if you can actually make it. Plus since every playthrough is different it's not as discouraging as you might think to start at 0 again.
Demo: http://www.newgrounds.com/portal/view/581168
Game on Steam: http://store.steampowered.com/app/113200/
Sorry about the poor framerate at parts. Screenrecorder was acting up a bit.
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Cauchemar currently has 3,450 views spread across 3 videos for The Binding of Isaac. His channel currently has around 2 hours worth of content for The Binding of Isaac, making up less than 0.38% of the total overall content on Cauchemar's YouTube channel.