Let's Play: The Plutonia Experiment - Map27 - Anti-Christ
A playthrough of "Anti-Christ" (Map27) of Final Doom: The Plutonia Experiment for PC, played through GLBoom-plus. 100% kills, 100% secrets (Max-Kill).
It feels like Map29 of Doom 2 all over again. Done better, harder, and more organized. Despite it's chaotic feel, everything is nice and neat in placement. You can have floating Pain Elementals and still be able to find them and kill them without having to search EVERYWHERE to find them.
Maybe that's the beauty of this map. You can't really get lost, as everything seems to point back to itself. Even the monsters are always migrating to, usually, the right spots to not make this one seem as difficult as it really is.
It IS a tough map, even tougher if you leave everything alive and come back later to kill it, but that is preference. Secrets are not hard to miss, save maybe one. All of the secrets are pretty important here, so try not to miss them.
With 2 Invulnerability Spheres at your disposal, this map isn't as hard as it could have been, but with it being as spaced out as it is, it can make it hard to use them properly. You have to move fast and have a bit of the map's knowledge beforehand for the Invulnerability Spheres to have their full effect. Even without them, this map can be done, you just can't take as many risks.
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