Let's Play: The Plutonia Experiment - Map22 - Impossible Mission
A playthrough of "Impossible Mission" (Map22) of Final Doom: The Plutonia Experiment for PC, played through GLBoom-plus. 100% kills, 100% secrets (Max-Kill).
Now we go back to earlier maps in design and method. Complex and complicated, as well as lethal and deadly. Not to mention you'll be running all over the place with this one.
The odd thing with this map is that you won't be looking over your shoulder much. Nothing will really jump out at you (save for two places), and nothing will be chasing after you. Enemies aren't 'strategically placed' to be in the worst spot possible, and it's a very smooth layout for a map.
However. That's a big however. There is the Red Key. If you have never played this and are completely unfamiliar with it, you will most likely die from a heart attack from the trap they planted there. You teleport in and are ambushed by a TON of Barons and an Arch-Vile, out in the slime area where the Mancubi were hiding.
Secrets are tough to find and easy to miss if you aren't paying attention. All of them are very useful, and if you miss one it will make things a lot harder for you here. Backtracking returns but not in bad ways. It does make things feel more difficult, or at least longer, than it should be. Don't pat yourself on the back yet when you finish this one, because the next map is even more hell than this one.
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