Let's Play Too Human [Part 4]
Too Human is an action role-playing game developed by Canadian developer Silicon Knights and published by Microsoft Studios for the Xbox 360 in August 2008. The game is notable for having remained in development hell for almost ten years, originally planned for release on the Sony PlayStation in 1999. Development later went into the Nintendo GameCube in 2000, before eventually selling the rights to Microsoft in 2005 and becoming an Xbox 360 exclusive.
Originally planned as a part of a game trilogy, the story is a science-fictional futuristic retelling of Norse mythology that portrays the Æsir, the Norse gods, as cybernetically enhanced humans, tasked with protecting mankind from the onslaught of Loki's army of machines. The player takes the role of the Norse god Baldur, who is less cybernetic than the other gods thus being "too human".
The game was eventually released on the Xbox 360 on August 19, 2008 to mixed reviews from game critics. While the game's story and class system were generally praised, many were critical of the odd control scheme, mediocre framerate and graphics, lackluster level design, long respawn times, and cliffhanger ending. The game was later involved in a controversial lawsuit from 2007 to 2012 between developer Silicon Knights and Unreal Engine creators Epic Games over the former using a stolen version of the Unreal Engine 3 game engine. This resulted in the latter winning $4.45 million and the former being forced to destroy all of its product that used Unreal Engine 3, including Too Human. Plans for a full-on trilogy were eventually canceled because of the damage inflicted by the lawsuit along with Silicon Knights filing for bankruptcy on May 16, 2014.
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