Let's Play TWHL Tower Ep.3 The Final Stretch (Final)
On the third and final episode of Let's Play TWHL Tower, it's time to clear the remaining floors of the TWHL Tower. First off, I finish the Riddler's Complex after having seen that the floor puzzle was separate from the conveyor lasers. The next floor, Bernier and Co., is an office space that for some reason also has an imprisoned Alien Grunt locked away. He's not locked away very well though, because he smashes out and the smashes through the wall in pursuit of us. Once we get a gun though he goes down easy. The next floor is the rather excellent Time Labs, in which we need to move a crate through time-altered hallways in order to obtain a Tau Cannon to jump over the stairway laser. After that, we have Aerodynamics, in which we walk in, take a keycard, and leave. Moving on, Upper Management is a combat-heavy floor where we need to hunt for four keycards. The second-last floor is Chairman, which is a bit of a Japanese-themed stealth floor as we avoid cameras or else get locked in with deadly deploying ceiling sentries. The final floor is of course the Roof, where we need to fight through the military, including an Apache, in order to reach the portal back to TWHL Headquarters.
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