Let's Play UFO Aftershock 71: Wargot Aerial Assault Unit
I can understand to some degree how the combined Cultist-Wargot army is meant to work. The cultists are the numerous expendable units with the specialised weaponry like sniper rifles and medics capable of reviving unconscious soldiers while the Wargots are the slower but far heavier armed part of the force that crushes those soldiers of yours not bogged down in combat with the cultists. This plan has three main drawbacks however:
1) The map typically gives you an advantage. If you're not escorting civilians you are either given a building which is easy to defend, a vantage point for a sniper or a massive flat map where people with high observation skills can spot the enemy from miles away.
2) Usually the two forces are split up drastically on the map so you tend to encounter one and then the other so much later that the first force is long dead.
3) Gaston can now wear heavy armour. While we're just, just Gaston in general.
Also, ragdolls physics is awesome.
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