Let's Play Wasteland 2: Director's Cut Part 67 - Scorpitron Boss Fight

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Wasteland 2
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Director's Cut:

What platforms is the Director's Cut coming out for?
Wasteland 2 Director's Cut is releasing on PC (Windows, Mac, Linux), Xbox One, and PlayStation 4.

I already own Wasteland 2, do I have to pay for the Director's Cut?
No, the Director's Cut is a free update on PC for anyone who already owns Wasteland 2 (regardless of how they got it and when).

Do I get a new game key?
No, if you own Wasteland 2 on Steam or GOG.com, your account there will automatically have the new version of the game added upon its release.

Do existing owners get the update the same day as the console release?
Yes, existing owners of the PC version get the update on October 13th, 2015, at midnight Pacific time.

I backed Wasteland 2 on Kickstarter, do I get the console version for free?
We do not have any special agreements in place with Microsoft or Sony for existing backers and owners, so no, we can't give you a free console version or a discount. But, all the updates coming to the console version will also come to the free PC update, including controller support.

What is new in the Director's Cut?
Wasteland 2 Director's Cut changes a huge number of aspects of the game. Our main new features and changes include:

Graphical overhaul and update to the Unity 5 game engine.
Expanded voice-over with thousands of newly-voiced lines for key characters and scenes.
Precision Strikes system allows you to target individual body parts on enemies in combat, which lets you inflict negative status effects on them.
Perks system lets you pick bonuses for your characters as they level up.
Quirks system lets you pick a personality trait for each custom created Ranger during character creation, with a gameplay-modifying positive and negative quality.
Rebalanced gameplay, including virtually all combat encounters, weapons, loot drops and containers.
Controller support on PC and console. On PC, you can select from keyboard and mouse input, as well as Xbox 360, Xbox One and PlayStation 4 DUALSHOCK 4 controller modes.
There's plenty of smaller additions to be found, of course, but we'll leave those for you to find.

How do Perks work?
Perks can be picked as your characters level-up during the game. Every 4 levels characters will get a Perk Point, which can be spent at will on a Perk of your choice.

Perks available to each character depending on their skills, so for instance, you may need 6 in Assault Rifles to unlock a certain Perk. Some Perks are upgrades on top of other Perks, or may require other Perks to unlock.

What about Quirks?
You pick a Quirk during character creation for each character. Each Quirk has benefits and drawbacks, some of them more radical than others. For instance, Manic Depressive will cause your character's Attributes to change randomly every 15-20 minutes; Ascetic will give you bonus Skill Points on character creation, but prevents you from being able to use Trinkets.

Once a Quirk is selected, it's "for life", and can't be removed at any point in the game. Quirks are optional, so you don't need to pick one if you don't want to.

How do Precision Strikes work?
During combat you'll be able to select a Precision Strike option (similar to other attack options). This will in turn prompt you to fire on an enemy's specific body parts. These are:

Head: 1.35x damage, +25% crit bonus, chance of rendering the enemy confused or psychotic, causing them to attack their friends or behave erratically. Significant Chance to Hit penalty.
Torso: 0.8x damage, reduces the enemy's Armor. Small Chance to Hit penalty.
Arms: 0.7x damage, reduces the enemy's Chance to Hit, chance of destroying their weapon and causing it to explode in a shower of shrapnel. Moderate Chance to Hit penalty.
Legs: 0.7x damage, reduces the enemy's Combat Speed, chance of knocking them down and reducing their Action Points. Moderate Chance to Hit penalty.
These body parts will vary in their naming a bit depending on the enemy type. For example, if you go up against a robot, you might find that instead of a head, it has a CPU, and instead of a torso, a chassis.




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