Let's Play XCom: Enemy Within - 01 - Training Roulette
So we're starting a new LP of XCom, with quite a few options turned on to make the run quite interesting. Here's a list of the options we got on:
Ironman - Can't have multiple save, in other words no save scum
New Economy - Randomizes funding provided by Council members.
Not Created Equally - Rookies have random initial stats.
Hidden Potential - As a soldier is promoted, their stats increase randomly.
Training Roulette - Each soldier's training tree is mostly randomly generated. Does not apply to MEC Troopers.
So lots of fun things left up to the RNG gods.
Also for reference here's the base value for both aim and will for rookies.
Aim: 65
Will: 40 Consider joining to help support me, there's not much benefits to it, but hey I would appreciate the help ^^
https://www.youtube.com/channel/UC4ffAVaWS6QaZQYg-i14k2A/join
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