Let's Play XCOM EU [Classic Marathon] 3
Okay, look. The first UFO recovery mission, I always kind of hate, because of the dread and ambiance and the massive, massive fucking map for like literally five aliens, total. This was sure no different. I distinctly recall a mission or two in my original LP of this game where my cautious pace and outright fear of the ambiance slowed me, and the show ,to a fucking crawl, and so it's not quite -that- bad this time... but it's still bad.
And eventually, nerves frayed and mind tired, one starts to just want to get it over with; one starts to take actions with that in mind. And one might even lose the perspective needed to avoid a tragedy.
Despite some aspects of the mission being handled well, what happens near the end of the engagement legitimately made me feel bad, whether there was a good way to have prevented it or not, it was my responsibility as commander of these imaginary little toy soldiers.
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