Lets Playthrough Armageddon Empires (Machine Empire – Part 27)
Back to the 175 point level to check the tweaks with the deck – as I wasn't really feeling it very powerful with my current deck (and had too many close encounters). We add behemoths, and drop a few cyborgs to give it a whirl again.
(Infantry) Advanced Cyborgs: 8
(Elite) Scourge Platoon: 5
(Automats) Harpy: 4
(Automats) Behemoth: 3
(Automecha) Styxx: 4
(Recon) Spider Bots: 5
Colossus: 3
(Battle Support) Zombie Launcher: 4
(Air Support) Spectre: 3
(Hero – General) Maledictus
(Hero – General) Mortificus
(Hero – General) Infernicus
(Hero – General) Tormentia
(Hero – General) Tyranicus
(Hero – Scout) Archnia
(Hero – Assassin) Diabloiqia
(Hero – Intelligence) Primus
(Hero – Intelligence) Cyberia
(Hero – Intelligence) Misera
(Hero – Intelligence) Eruditos
(HQ) Machine Citadel
(Military Structure) Terminus: 4
(Military Structure) Air Defense Node: 2
(Research Structure) Conflict Node: 2
(Research Structure) Knowledge Node: 2
(Resource Structure) Industrial Pod: 2
(CI Facility) Intelligence Node: 2
(HQ Tile) Staging Area
(Resource Tile) Shanty Towns: 1
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