Let’s Replay Covert Action – The Ariane Files [Case 4B]
Masterminds do everything they can to keep their identity secret, communicating little during a plot and often hiding far from the active members of said scheme. Their buildings are rarely guarded on the outside – a CIA double agent feeding them warning of your arrival or a heightened alert level in the city are the only ways I know that that can happen – but the interiors are swarming with guards, all of whom start off in the mastermind's room.
While the rewards for arresting the mastermind are indeed great, don't let your bravado get the better of you. Sometimes it's too late in the plot for you to divert to make the arrest and other times the building they're in is all-but unassailable due to the layout of the interior. If there's only one main door and the mastermind is in the next room along, you're going to be swarmed with guards in no time flat. A quick trigger finger and gas grenades can help but sometimes it's just better to let them be so you can catch them at the start of the next case. It's not like they're going anywhere even though they really should.
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