Let's Replay TNT Evilution #27: Here be Homing Kaboom
Ah, revenants, one of the best and worst things added in Doom 2.
Middling in durability but possessing great speed, their missiles are the stuff of nightmares. Whether they fire homing ones or not depends on the inner workings of the game and when they home, they'll home most of the time. Like all projectiles, they're silent once they are fired, meaning you won't know if they're still following you until you either look back or they hit something.
Even a single revenant at the back of an encounter can cause huge problems for you, forcing you to either focus on them or stick to cover, thus limiting your options against everyone else. While rockets are best of them at a distance, the plasma is your go-to to flinch them as often as possible. The super shotgun is what you'll use most of the time, though, for it is the workhorse of your arsenal.
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