Let's Replay TNT Evilution #26: Behold, Vast Corridors of Nothing
Evilution has a space problem with a fair chunk of its levels. For every one that is well designed with a mixture of open spaces and narrow corridors, there's one that has vast tracks of emptiness that serve little purpose outside of making it big. There's rarely enough enemies to warrant the space which makes the battles in them feel strange.
I wonder what the designers of those levels would do if presented the opportunity to retool them. It's my hope that they'd make them more compact or fill the emptiness with things that warrant it being there.
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