Let's Replay X-COM UFO Defence #47: Harvesting Points

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Published on ● Video Link: https://www.youtube.com/watch?v=ciBoM_07XhY



X-COM: UFO Defense
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Duration: 20:59
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Though the start was a little shaky, the construction of the hyperwave decoders turned things around practically overnight. Being able to so effectively detect the alien UFOs not only allows us far more opportunities to shoot them down and go on missions, but it also prevents their missions from being successful. The triple whammy of gaining points for both shooting down the UFOs and then dealing with the crash sites added to the inability of the aliens to effectively gain points of their own means that X-COM are doing hands down better then they’ve ever done when I’ve played the game in the past. This means every month we’ve gaining even more funding, adding more cash to our ever-increasing stockpile which we may never make a sizeable dent into even in the endgame.

Despite a few months of 6000+ points on the council reports however, that doesn’t mean I can afford to get complacent. The aliens are consistently sending vessels full of mutons and ethereals and we still have that base that I haven’t tackled yet. I’ll be dealing with the base in due time and though it may seem that I’m over-prepared for it, I can assure you that I’m not. A base with sectoids means a sectoid commander and they’re dangerous even for my very experienced soldiers and the tiny amount of points the aliens gain from the base existing is almost entirely countered by one UFO being taken care of in a month. Though time is of the essence to win against the aliens, that doesn’t mean we should rush into something foolish and so waiting for the right time is exactly what I’m going to do.

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Currently, Kikoskia has 3,846,608 views for X-COM: UFO Defense across 187 videos. His channel published over 2 days worth of content for the game, or 1.37% of the total watchable video for X-COM: UFO Defense on Kikoskia's YouTube channel.