Let's Talk Arcade Graphics!

Let's Talk Arcade Graphics!

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Published on ● Video Link: https://www.youtube.com/watch?v=zHF4h96bc30



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Discussion
Duration: 1:10:06
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https://arcadeheroes.com - Here's something a little different - a podcast/webcast style video that focuses on an arcade subject. Here we are talking about video game/computer graphics, specifically those that are used in arcades. Here are pertinent links:

For the removed graphics history section, check out this page:

https://arcadeheroes.com/arcade-firsts/

Time codes:

00:00 - Discussion start
2:45 - Why talk graphics instead of gameplay?
5:08 - Poll question: How do graphics affect your approach to arcade games?
7:58- When graphics matter in a game, and when do they not?
13:29 - What makes graphics "good?"
15:42 - Do bits matter (is there such a thing as "16-bit graphics)?
18:43 - Graphics concepts (sprites, polygons, ray tracing, etc.)
38:16 - What was the first graphics effect that you saw in arcades that impressed you the most?
52:22 - Little talk about vector monitors and LCD updates

Thanks to user Basildoomhd for allowing me to use a bunch of his ray trace RTX captured game footage







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