Let's Try: Fortnite Nintendo Switch
[Want to chat? Join our discord here!] https://discord.gg/a2CgTFp
Fortnite just got released today for the Switch, how bad am I?
PART 2: https://www.youtube.com/watch?v=BP_yAynWHC8
--------------
https://en.wikipedia.org/wiki/Fortnite_Battle_Royale
Fortnite Battle Royale is a free-to-play battle royale game developed and published by Epic Games. It was released as an early access title for Microsoft Windows, macOS, PlayStation 4, Xbox One in September 2017, and for iOS in April 2018, with plans for an Android version in mid-2018. A Nintendo Switch version was released in June 2018. It is a spin-off from Epic's Fortnite, a cooperative survival game with construction elements (often referred to as its "Save the World" mode).
As a battle royale game, Fortnite Battle Royale features up to 100 players, alone, in duos, or in squads of up to four players, attempting to be the last player alive by killing other players or evading them, while staying within a constantly shrinking safe zone to prevent taking lethal damage from being outside it. Players must scavenge for weapons and armor to gain the upper hand on their opponents. The game adds the construction element from Fortnite; players can break down most objects in the game world to gain resources they can use to build fortifications as part of their strategy. The game features limited cross-platform play between PlayStation 4, Xbox One, computer versions, and mobile versions.
The idea for Fortnite Battle Royale came near the release of Fortnite in mid-2017. Following the early access release of PlayerUnknown's Battlegrounds in March 2017 and its rapid growth, Epic Games saw the opportunity to create a battle royale mode out of Fortnite. Unlike PlayerUnknown's Battlegrounds, Fortnite Battle Royale is a free-to-play game, funded by microtransactions. Originally, it was not free and launched it as a gamemode within the original Fortnite game.
Fortnite had first been revealed by Epic Games in 2011, considered to be a combination of Minecraft and Left 4 Dead as four players would work together to scavenge resources to built fortifications, traps, weapons, and other objects to survive monster attacks.[3][4] The game ended up with a protracted development period, in part due to both external pressures, with the industry transitioning to a games as a service model, and internal shifts of focus within Epic (including focusing attention on their first free-to-play title Paragon) to meet the external challenges. During this period, Epic made a deal with Tencent, giving them about 40% of the company in exchange for their support for the games as a service approach as well as ready access to the Chinese video game market.[5] Fortnite was confirmed to have a planned 2018 release in June 2017, with a paid early access period starting a month later; the game is planned otherwise as a free-to-play title supported by microtransactions. With release in early access, the game featured its primary gameplay mode, "Save the World", where players in teams up to four would work cooperatively to survive and complete objectives on randomly generated maps.[6][7]
During the latter part of Fortnite's development, PlayerUnknown's Battlegrounds was released in March 2017 on personal computers in early access, and quickly became a popular and successful game, becoming the defining example of the battle royale genre. According to Mustard, the Epic team "loved Battle Royale games like [Battlegrounds]", and explored how they could make a similar mode within Fortnite's engine. They kept this mode in a separate development team from the main player versus environment modes for experimentation and as to not throw off the balance in the main game.[8] The Battle Royale mode development was led by Eric Williamson with Zack Estep as production lead. Their goal was to develop the Battle Royale mode quickly from the core "Save the World" mode, putting off any complex features that weren't already in place as to launch the new mode as soon as possible; while they explored such potential ideas, they held off inclusion until after the main mode was launched.[9] The development of the Battle Royale mode took about two months starting in July 2017 after the "Save the World" mode had shipped, and was aided by the Unreal Tournament team.[10][11] Key differences for Battle Royale that differed from "Save the World" included a more limited progression for weapons, a small subset of traps, and a smoother, more natural terrain for the maps.[9] They also wanted to aim for games not taking longer than 25 minutes, which led to some decisions of which elements from "Save the World" would not carry over.[9] =========================
COPPA COMPLIANCE NOTICE: DoppelGameplayVideos is intended for an audience is 13 years old and over. Please don't watch or participate if you are under 13. If you are under 13 and are discovered, you will be blocked.