Let's Try Tricone Lab - A Game of Cellular Logic! (Early Access)

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Buy Tricone Lab on Steam: http://store.steampowered.com/app/392610/

Game key provided by developer.

Game Description:

A game of cellular logic

The aim of each puzzle level is to create molecules of a mysterious multicoloured substance: tricone. To solve each level, you must interact with the components and structure of a strange micro-organism. For example, you will often use catalysts to combine basic resource nodes into useful compounds. Or sometimes, you will break apart compounds to release their resources. You must change the cell structure, sometimes breaking open cell walls, at other times creating new divisions within a cell. Each level can only be solved by figuring out the right sequence of interactions. As you progress, different elements are introduced, creating more difficult logic puzzles and requiring you to think outside the cell.

Features

A total of 100 puzzle levels ship with the game

A wealth of different cell elements which all interact with each other

A series of guided tutorial levels for each element, before you're plunged into the harder puzzle levels

Key-based progression -- as you learn how more elements work, levels which use these elements become unlocked

Non-linear -- some puzzles can be skipped if you are finding them too tough

Full undo / redo capability while solving puzzles

Graphical level editor to make your own puzzles. It's built in to the game and requires no coding

Tricone Lab Online: click a button to put your custom puzzles online

Browse and download custom puzzles created by other users, and see if you can solve them!

Play statistics collected for each level

Gain Steam achievements as you gain keys in the game

Cloud-saving -- your game progress and custom levels are saved across Steam installs

Color-blind mode

About the developer

Partickhill Games Limited is a one-man indie gamedev operation based in Glasgow, Scotland. The one man is me, Josh Singer. In my day job I'm a bioinformatics research programmer at the Centre for Virus Research. I've developed tricone lab over about 5 years in my spare time.

Sound effects were contributed by Jack Menhorn and the music is by Iain Foxwell aka holobeams.

Why Early Access?

“The game is fully playable with 100 standard levels. However, in Early Access we want to build up the level authoring side of the game, which is also a major part of the game vision. We hope to build a sizeable community of players and player-authors who create many more tricone lab puzzles and share them with each other.

Additionally, we have a few dedicated fans but not enough to really understand level difficulty. So, we would also like to get detailed feedback on the difficulty of the standard levels. Are individual levels too hard or too easy? Do we need to improve the tutorial levels which introduce each mechanic? Do we need to add any "bridging" levels in order to smooth out the difficulty curve? These are some questions we would like to answer during Early Access.”

Approximately how long will this game be in Early Access?

“We expect the game will be in early access for between 3 and 6 months. However this depends on the size of the community and the number of player-authored levels which we can achieve.”




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