Lighting problems in Unreal and their fixes
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Published on ● Video Link: https://www.youtube.com/watch?v=i0hhw42XH5Q
Let's talk about mitigating the "Lumen Crawling" pattern of light and dark on the walls, and how to prevent the "Camera Cut Track" light pop in Unreal.
It's hard to search for these. For example, do you call the crawling pattern "blobs"? "Wobbling"? Do you call the light pop a "flicker"? It's hard to search for, but maybe this video will help.
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