Like Tiers in Rain | Skid Cities - Early Access (Cyberpunk City Builder)

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Published on ● Video Link: https://www.youtube.com/watch?v=qUF-L-awTTo



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Skid Cities is a cyberpunk city builder that describes itself as a mix of old-school Sim City and Blade Runner, which is essentially a win-win in my book! Our wonderful city is built across different tiers, from the gloomy underground services tier through to the fancy sky-level tier where the rich folks can look down on the riff-raff below.

There are other classic cyberpunk elements, such as androids, flying cars and augmentations, but in order to manage unrest we do slip into a somewhat dystopian society as we build cameras, listening posts and gigantic screens of TRUTH.

Of course it's also a city builder so we have roads to build, zones to zone and water pipes to lay, and there are many overlays for us to use to manage what's going on. Unfortunately as we expand our city we do have a bit of an issue with some rogue androids (sounds familiar...) and crime in general, but that's fine because we can deploy the robo-police!

NOTE: This is the Early Access version of the game.


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Skid Cities can be found here: https://store.steampowered.com/app/1242630/Skid_Cities/

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Skid Cities is a Cyberpunk City Building game. A sandbox where the mechanics and dynamics of a city follow a distorted, dark, twisted future. Build slums, incredibly high skyscrapers, cyborg nests, secret service black sites, factories, and more. Develop your city underground, or keep building on top of your city until you reach the clouds. Your city can be utopian or dystopian. Up to you.

A full, immersive world
The year is 2092. What used to be the United States is now divided into three main Trade Authorities. The rising sea levels have changed coastal landscapes worldwide and spurred the creation of multiple sea-only independent countries. Europe is still recovering from its civil war, 20 years after it. The rich are getting richer, augmenting their brains with technology. Androids are being produced at a scale never seen before. The world will not stop because of your city. You will have to navigate all of this as it happens.

Build your city on top of your city. Or below it
There is no limit to where your city can develop. Up in the sky? Just build tower bases and vertical streets. Deep underground, Asimov style? You can build up to 100 underground levels below your city. And it's not just esthetic: Your levels will influence desirability levels, industry, and each other.

Utopia or dystopia
Who said that dystopia is bad? You can make your city dystopic or utopian, up to you. You can also create areas of your city that are utopian and others that are dystopian. Your city will adjust based on that, no judgment.

Welcome or reject corporations, criminals, and more
As your city grows, it will attract attention from the rest of the world. Evil corporations may look into moving offices or even their headquarters into your city. Oh, organized crime may want to do that too. They will for sure be an influence on your city - wanted or not. You can try to kick them out, embrace them, or flat-out ignore them.

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Channel graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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https://www.besthdwallpaper.com/sci-fi/cyberpunk-city-dt_en-US-24553.html




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