Local Multiplayer in UE5 – Is It Really This Simple?
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Want to create a local multiplayer game in Unreal Engine 5? In this tutorial, I walk you through the entire process step by step! From setting up player spawns and configuring game modes to enabling split-screen multiplayer and handling multiple input devices, this video covers it all.
🔹 What You’ll Learn:
✅ Setting up player spawns to prevent collision issues
✅ Dynamically adding players using Level Blueprints
✅ Setting up split-screen mode and managing controllers
✅ Disabling split-screen for a shared camera system
✅ Understanding player indexing and input handling
✅ Fixing UI issues for local multiplayer support
✅ Keeping in mind the performance for multi-viewport rendering
💡 Pro Tips:
Unreal Engine limits local multiplayer to 4 players – learn how to manage them efficiently!
Adding a menu-based system for spawning players instead of a manual key-press approach can improve game logic.
UI must be adapted for multiple players using Add to Player Screen instead of Add to Viewport.
📌 Whether you're making a couch co-op game or testing split-screen multiplayer, this guide will help you get started fast and efficiently.
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Timestamps:
00:00 How to make a local multiplayer game in Unreal Engine
05:28 It's easy, but these are some things to keep in mind
05:43 The maximum amount of local players is four
06:34 Don't just use the "Get Player Controller" node
08:44 To add UI elements to each player, use the node "Add To Player Screen"
11:15 Closing remarks