Local Variables | MCreator Procedure Series

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Published on ● Video Link: https://www.youtube.com/watch?v=Y2H3Sxftg6s



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In today’s MCreator tutorial, we explored the power of local variables—a crucial data system used to store values temporarily during a procedure’s execution. Local variables are great for organizing and compacting your procedure code, improving performance by storing values that would otherwise need to be re-checked or recalculated. Once the procedure ends, the local variables are cleared from memory. This tutorial is a great foundation for understanding how to use variables efficiently in your procedures!

Here is a list of other variable types that can store data.
► Use NBT values for storing data on blocks or items.
► Use global player variables for persistent or lifetime player data.
► Use synced entity data (or NBT) for entities.
► Use map or world variables for storing broader game-wide values.

📕 Assignments
1. Create a string, number and logic variable, set a value to each one, and print out their values to console.

💠 BUILD INFORMATION
► MCreator: 2025.1
► NeoForge: 1.21.1

💬 SERIES
This series is designed to teach you everything I know about the procedure system, starting from the basics and gradually increasing in difficulty. Whether you’re a beginner or have experience with the editor, you’ll find useful tips along the way to enhance your workflow. I’ve been using the procedure system since its release and have a deep understanding of how it works. While this series won’t focus on advanced mechanics, it will lay a solid foundation for you to create your own procedures with confidence.

📌 CHAPTERS


📜 SERIES PLAYLIST
►    • MCreator: Procedure Series  

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