X, Y, Z Blocks | MCreator Procedure Series
This is one of the most important MCreator tutorials you’ll come across! Today, we’re covering the X, Y, and Z position blocks—vital tools for working with coordinates in your procedures. We’ll walk through everything you need to know: from where to find them, how they relate to dependencies, how to offset positions, and share tips for working with blocks that use these values.
📕 Assignments
Your assignment for this tutorial is to create a right-click global trigger that prints out the X, Y, and Z values when you right-click a block. Also, try offsetting the position in your test to see how it affects the location. You can also open the F3 debug menu in-game to check what block you're clicking and verify your output.
💠 BUILD INFORMATION
► MCreator: 2025.1
► NeoForge: 1.21.4
💬 SERIES
This series is designed to teach you everything I know about the procedure system, starting from the basics and gradually increasing in difficulty. Whether you’re a beginner or have experience with the editor, you’ll find useful tips along the way to enhance your workflow. I’ve been using the procedure system since its release and have a deep understanding of how it works. While this series won’t focus on advanced mechanics, it will lay a solid foundation for you to create your own procedures with confidence.
📌 CHAPTERS
0:00 – Channel Intro
0:02 – Tutorial Intro
0:11 – Finding The Blocks
0:20 – Block Uses
1:03 – X, Y, and Z Location
1:21 – Dependencies
1:36 – Position Offsetting
1:50 – X Offset Directions
1:57 – Y Offset Directions
2:05 – Z Offset Directions
2:18 – Using Exact Locations
3:07 – Assignment
3:33 – Outro
3:40 – Watch Next!
📜 SERIES PLAYLIST
► • MCreator: Procedure Series
🔗 LINKS AND SOCIALS
► https://www.northwesttreesgaming.com/links-and-socials
🔖 TAGS
#howto
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#procedures