Lode Runner. NES [No Damage Walkthrough / Прохождение без урона] NES | Денди | Dendy | Famicom Games

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Lode Runner is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to Space Panic from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor.

After the original game, a number of remakes, spin-offs and sequels were published in the Lode Runner series for different computers and consoles, and by different developers and publishers. Tozai Games holds the copyright and trademark rights.

Gameplay
The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must reach the top of the screen to reach the next level.

Levels have a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel. Guards can pick up gold bars by running over them, but any individual guard may carry no more than one bar at a time. The player can dig holes into floors to temporarily trap guards and may safely walk atop any who have fallen into holes. Should a guard be carrying a bar of gold when he falls into a hole, he will drop it and the player can pick it up. Holes dug by the player fill themselves in after a short delay. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Unlike guards, the player's character may not climb up out of a hole, and will be killed if it fills before he can escape by other means. Floors may contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig.

The player can dig a hole only to either side of his position and may not dig directly beneath his own feet. In order to dig through multiple layers of bricks, the player must create a gap whose width is at least equal to the number of layers. However, exceptions to this rule arise when the player digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many of the levels.

The player starts with five lives; each level completion awards an extra life. Should a guard catch the player, one life is subtracted, and the current level restarts. The player's character can fall from arbitrary heights without any injury but cannot jump, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again.

Release and ports
The Famicom version was released by Hudson Soft in 1984 (North American NES release in 1986) and became one of the earliest third-party games made for that system. It has 50 levels, scrolling screens, added music, and graphics redone in a more cartoon-like style. In addition, fruits and vegetables randomly appear which may be grabbed for additional points. A level editor was included, which in Japan used the Famicom's Family BASIC tape drive to save one's work; however, as with many US localisations, the NES lacked the tape drive and thus there is no way to save levels created with the US release. An arcade game of Lode Runner was produced with some added features like the ability to hang off the ends of ladders and an improved enemy AI


Lode Runner — двухмерная компьютерная игра в жанре платформера-головоломки, впервые выпущенная в 1983 году.
Игра была выпущена и для приставки Денди, в ней было 50 уровней. Как и множество игр для NES раннего периода, Lode Runner не имеет конца, после завершения 50-го уровня снова начинается 1-й. Графика в целом более детализированная чем в оригинале. В игре присутствует редактор уровней, позволяющий изготавливать уровни самостоятельно, правда, ограниченные одним экраном. В качестве противников в игре выступают роботы, выглядящие как Бомбермен. Это не совпадение, по сюжету самого Бомбермена в его финальной заставке показано, как он превращается из робота в Золотоискателя, оставляя связь между двумя играми на додумку игрока.


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