![Snake Rattle ’n’ Roll. NES [No Damage Walkthrough / Прохождение без урона] - Денди | Dendy | Famicom](/images/yt/ml/snake-rattle-n-roll-nes-no-damage-walkthrough-y0wjb.jpg)
Snake Rattle ’n’ Roll. NES [No Damage Walkthrough / Прохождение без урона] - Денди | Dendy | Famicom
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Snake Rattle 'n' Roll is a platform video game developed by Rare. It was published by Nintendo and released for the Nintendo Entertainment System in North America in July 1990 and in Europe on March 27, 1991. The game features two snakes, Rattle and Roll, as they make their way through eleven 3D isometric levels. A Mega Drive version was released by Sega in June 1993 with an extra level. Snake Rattle 'n' Roll was developed by Rare members Tim Stamper and Mark Betteridge. The music was composed by David Wise and was inspired by "Shake, Rattle and Roll" and other 1950s-era songs.
The object of the game is to navigate the obstacles in each level and eat enough "Nibbley Pibbleys" to ring a weigh-in bell located in the level, which will allow the snakes to exit. The game can be played by a single player or by two players simultaneously. Snake Rattle 'n' Roll has been named one of the top games released on the NES and one of the top games released by Rare. It is included in Rare's 2015 Rare Replay compilation for Xbox One. A follow-up for the Game Boy, titled Sneaky Snakes, was released by Tradewest in 1991.
Gameplay:
Snake Rattle 'n' Roll features two snakes (Rattle and Roll) making their way through 11 isometric levels. The object in each level is to eat enough "Nibbley Pibbleys" – small round creatures found throughout each level – to gain enough weight to ring a bell on top of a weighing machine located at the end of the level; this causes a door for the next level to open. Players maneuver their snakes throughout the level with the control pad and are able to pick up Nibbley Pibbleys by lashing their tongue, which can also be used to attack enemies. The snakes' lengths increase when they eat; snakes grow more quickly when they eat Nibbley Pibbleys of their own color, and they grow the most when they eat yellow ones. Located in each level are dispensers which randomly spew out Nibbley Pibbleys; however, they also spew out bombs which can damage the snakes. When a snake reaches a long enough length, the tail begins to flash, which means the snake is heavy enough to exit that level. At that point, they must find and jump on the scale to ring the bell and open the exit door.
Each level contains various obstacles and enemies. Players lose a segment from their snake if they are hit by an enemy, and they lose a life if their snake runs out of segments. Players can also lose a life if their snakes fall too far, the timer runs out, their snakes touch a sharp object, or if they are squashed by an object from above. Also, if they remain in some bodies of water for too long, a shark will attack. The game ends when players lose all their lives, but they have several continues in which they can restart the game from where they left off. Players can defeat enemies by hitting them with their tongues or by jumping on them. Players can collect various items to help them along during gameplay, such as items that extend the length of the snakes' tongues, provide extra lives and continues, add time bonuses, award invisibility diamonds, speed up the snakes, or reverse their directional controls. Located throughout the game are "lids" (in the shape of manhole covers) which players can open to uncover Nibbly Pibbleys, items and extra lives, entrances to bonus levels, and sometimes enemies. Also located in the game are hidden warps which allow players to skip several levels and restart at a later point in the game.
Snake Rattle 'n' Roll — видеоигра, разработанная компанией Rare и изначально выпущенная Nintendo для игровой консоли NES в 1990 году в Северной Америки и в 1991 году в Европе. Игра стала одним из первых платформеров, использовавших псевдотрёхмерное изометрическое игровое поле. Подобный интерфейс Rare использовала в своём более ранней игре Knight Lore, выпущенной в 1984 году для ZX Spectrum. В игре использована известная музыкальная композиция Shake, Rattle and Roll, от которой игра и получила своё название.
Несмотря на свою инновационность, игра продавалась плохо и была малопривлекательна для игроков. Причиной тому, послужили высокая сложность игры и трудность в управлении, а также неудачный маркетинг.
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