![Longplay a Indie | Travis Strikes Again : No More Heroes (2019)[Part 4 of 5] Dammed Dark Knight](/images/yt/5d/longplay-a-indie-travis-strikes-again-no-more-heroes-2019part-t310l.jpg)
Longplay a Indie | Travis Strikes Again : No More Heroes (2019)[Part 4 of 5] Dammed Dark Knight
Part 4 : Dammed Dark Knight
Shows what would have been if EA would green lit "Shadows of the Dammed 2"... then create a dev hell to work with ... just read how the development with EA backing was hell at en.wikipedia.org/wiki/Shadows_of_the_Damned
"The game's history can be traced back to 2005, when Goichi Suda and Shinji Mikami (creator of the Resident Evil series) became good friends while working together on Killer7. Suda wanted to make a survival horror game exclusively for the PlayStation 3. With his first horror title Michigan: Report from Hell receiving decent sales in Japan by 2006, Suda immediately began working on Kurayami (Japanese for 'Darkness') in his spare time. It was at one time thought to be called "Closer". However, EA later confirmed that name had been abandoned for another title.[citation needed] By the Electronic Entertainment Expo (E3) in 2006, a publisher for Kurayami had not yet been established.[4] In 2008, Suda presented the game's concept to EA Games, who agreed to license the Unreal Engine 3 and to publish the game to a worldwide audience. Shinji Mikami was then invited to executive-produce the project. Suda wanted to announce the game at E3 2009, but was not allowed to do so, due to a media silence agreement between Grasshopper Manufacture and EA Games. That December, Akira Yamaoka (sound designer for the Silent Hill series) left Konami after finishing his work on Silent Hill: Shattered Memories and joined Grasshopper Manufacture because he enjoyed the latter's game No More Heroes. Yamaoka began work as the sound designer for the game. The game went about five different versions until Electronics Arts approved it.[5] The newly titled Shadows of the Damned was finally unveiled at the Tokyo Game Show in 2010 as an action game.
Shadows of the Damned took 3 years to make and the game design had gone through significant changes (five design drafts in total). Originally, Garcia was going to start out shirtless and without a gun. From there, he would gradually acquire weapons along the way and purchase clothes at stores within the game. However, Grasshopper was pressured by EA to have Garcia start with a gun because, "westerners are about guns." In addition, Paula was originally designed as a little girl living in Garcia's gun and would hop around like a rabbit or flutter like a butterfly when her ability is needed; and this would lead to a prominent love story. Again, EA had these features removed because they did not understand the concept. EA informed Grasshopper that, "there's this thing called an elevator pitch in America, and if you can't tell your story in the length of an elevator ride, Hollywood won't use it." This forced Suda to completely scrap all of his initial ideas and had Johnson the talking Skull replaced Paula, and make the game a fairy tale like Lupin III's The Castle of Cagliostro or Princess Peach and Mario.[6]
In July 17, 2012, Mikami expressed his dissatisfaction with the game stating that both he and Suda were disappointed with the end product.[7]
"[Shadows of The Damned] became a completely different game. That was a bit disappointing. I think Suda was unable to create the scenario he'd originally had in his head, and he rewrote the scenario several times. I think his heart was broken. He's such a unique creator, so it seems to me that he was not quite comfortable with making this game."
— Shinji Mikami"
{Graphics}☑ Good
{Gameplay}☑ Try not to get addicted
{Audio}☑ Very good
{Audience} ☑ Teens☑ Adults
{PC Requirements}☑ Minimum
{Difficulty}☑ Easy to learn / Hard to master☑ Dark Souls
{Story} ☑ Good☑ Will make you cry or smile a lot
{Game Time} ☑ Long (12h+ , 1h for DLC , 1h if you do all secrets)☑ Depends on you
{Bugs}☑ Minor bugs
This Video is a part of my Cynical Games Review Site : https://gbacklog.blogspot.com/
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