(Longplay) Oh No! More Lemmings (part 6) | DMA Design / Psygnosis | Amiga | 1991
One of the solutions here relied upon an undocumented control - hold down the RMB and the when applying a skill with the LMB, the game will only toggle a walker, ignoring any other lemming in the crosshair. I went back and checked the original manual - this isn't listed anywhere in there. This game is annoying in that it relies on such finnicky details. The dearth of timestamps below should illustrate that...
00:00:00 Intro and faffing
00:00:15 HAVOC Level 4 - The race against cliches (sic)
01:09:29 Level 5 - There's madness in the method (sigh)
02:59:45 Level 6 - Now get out of that!
03:38:29 Level 7 - Creature Discomforts (preview)
That's right, only three levels beaten in almost four hours. I do have a worse time / level ratio coming up...
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