Lufia & the Fortress of Doom Playthrough #063, Glasdar Tower (1/2): Treasure Raid

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This is video #063 in my playthrough of Lufia & the Fortress of Doom. This video does not contain commentary. To view the commentary version, click here: https://youtu.be/wRWWezAkat4

The party has climbed through the Cave to Glasdar Tower, and now they are ready to explore Glasdar Tower. Glasdar is the most complicated tower dungeon of the game. There are also all kinds of nasty critters roaming its hallways.

In the entrance hall, the party first goes through the western door (time 1:20). The chest in the room beyond contains a Hi Potion (time 2:11).

Then the party goes through the eastern door (time 2:39). The chest in the room beyond contains an Ex Bomb.

The party next goes through the northern door (time 2:50). The stairway beyond leads to a room on the second floor.

The party goes through the nearby door (time 2:57).

Jerin reaches Level 42 (time 3:36). She learns Rally, which restores a dead party member to full health.

The chest in this room contains a Big Arrow (time 3:57).

Back outside, Aguro reaches Level 45 (time 5:34).

The party then heads through the northern door to the 2F hallway (time 5:57). This hallway loops around and has only two doors.

The party goes through the other doorway (time 6:08).

They first go through the door to the east (time 6:15). The chest in the room beyond contains an Ex Arrows.

Then, in the southeast, the party finds the stairway leading up to the third floor (time 7:50). They start in the middle of an upside-down T intersection.

First, they go through the door to the west (time 7:56). The chest in this room contains a Revive (time 8:14).

Back outside, Max reaches Level 48 (time 9:21).

Then, the party goes through the door to the east (time 11:09). The chests in this room contain a Power Gourd and a Mind Gourd.

Back outside, Lufia reaches Level 47 (time 12:48).

The party next goes through the northern door (time 13:17). They are now in the 3F hallway, which loops around and has two doors.

They go through the other available doorway (time 13:27).

To the south and east, in a corner, they find a chest containing a Revive (time 14:29).

Then, they go through the door to the southwestern room (time 14:37). The stairway in the room beyond leads up to the fourth floor.

Up in the next chamber, a chest contains an Ex Bomb (time 16:19).

Then, the party goes through the southeast door (time 16:25). A chest in the west contains a Gloom Arrow.

Afterwards, the party goes through the southwest door (time 16:37).

After passing through a hallway, the party reaches a room with chests that contain a Gloom Ring and a Miracle (time 16:44).

When they have backtracked a bit, the party then goes through the northeast door (time 17:10). By the way, in the same room, the northwest door leads to a dead end on the 4F hallway, so that is pretty much useless.

The next door leads out to the 4F hallway (time 17:38). The party then takes the door to the east (time 17:43).

A little south and west, there is a chest containing an Antidote (time 17:49).

While the party is here, Jerin reaches Level 43 (time 18:34).

In the southwest corner, a stairway leads up to the fifth floor (time 18:57).

Up here, Aguro reaches Level 46 (time 19:15).

The northwest door leads out to the 5F hallway (time 19:29). There are four doors here, but barriers block off the other pair of doors.

The party heads through the door immediately to the east (time 19:38). Two rooms are accessible in this chamber.

The party first heads into the eastern room (time 20:10). The portal leads to a room with HP and MP restoration tiles. A little closer to the boss's lair might be nice...

Back a couple of rooms, the party now goes into the western room (time 21:55). They go up the stairs to the sixth floor.

Max reaches Level 49 (time 23:25).

The first room on the sixth floor is where things are really complicated. A trio of buttons in the north of the room controls the destination of the warp. There are eight possible destinations for this warp, depending on which buttons the party presses down. The button on the red carpet will reset the button.

First, the party presses the center and right buttons (time 24:37). This sets the warp for a small southern room on the fifth floor.

A chest here contains a Miracle (time 24:41).

After going through a couple of rooms and taking the door to the west on the 5F hallway, the party will find a treasure trove of ten chests (time 24:54). Jackpot! The chests contain a Power Potion, a Miracle, a Miracle, a Great Potion, a Speed Potion, a Revive, a Miracle, a Miracle, a Mind Potion, and a Spell Potion.

Now, the party must backtrack a little and fall down a hole to the fourth floor (time 26:58). Afterwards, they backtrack up to the sixth floor.

Description continued in the comments.




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