Luftrausers & Interpretation

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Published on ● Video Link: https://www.youtube.com/watch?v=vDFwmDb1tlA



Luftrausers
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Duration: 5:14
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This week I'm looking at a game from a couple of years ago called Luftrausers and the concerns raised at the time over it's aesthetic style. In the video I look at the limits of intention and how things are explicitly encoded within the representational elements of the game.

Sources:
1) http://www.gameinformer.com/games/luftrausers/b/pc/archive/2014/03/18/aerial-supremacy.aspx

2) http://patrickklepek.tumblr.com/post/82006821614/help-me-out-i-dont-understand-how-people-could

3) http://rami-ismail.squarespace.com/blog/2014/04/06/response-to-recent-luftrausers-concerns

If you enjoyed Luftrausers or want to talk about something in the video then leave a comment down below. I'm particularly interested in the idea of this video being made from a Western viewpoint where Nazi iconography is easily recognisable, and do those outside of that historical and cultural sphere have the same instantaneous recognition of such symbols.

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Playing at Being is a video series on game analysis which looks at interesting aspects of games and how they can frame play.

Last time I talked about how the movement affordances of Rocket League and the lack of an embedded persona in the vehicles created a tabula rasa state for the player to express themselves through mechanical dexterity and decision making. You can watch that here:

https://www.youtube.com/watch?v=LAPJV8PXTEk

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#Luftrausers
#IndieGames
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indie games
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interpretation
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