Rocket League & Expression

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Published on ● Video Link: https://www.youtube.com/watch?v=LAPJV8PXTEk



Rocket League
Game:
Duration: 7:43
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This week I'm looking at Rocket League and how it is one of the most expressive videogames of the last few years. It achieves this through a combination of no pre-scripted characterisation, and open, expressive movement affordances.

Sources:
1)http://www.eludamos.org/index.php/eludamos/article/view/vol4no2-13

If you like Rocket League or want to discuss something in the video then I'd love to talk with you about it in the comments!

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Playing at Being is a video series on game analysis which looks at interesting aspects of games and how they can frame play.

Last time I talked about Hollow Knight and how it expands the Metroidvania sub-genre by obfuscating spatial knowledge behind economic and performative barriers. You can watch it at the link below:

https://www.youtube.com/watch?v=0bXpegw2_jE

I have also explored aspects of identity in games in relation to the autobiographical game Cibele which creates a form of identity dissonance. You can watch it here:

https://www.youtube.com/watch?v=XABtmhXvynE

#RocketLeague
#GameAnalysis
#PlayerExpression







Tags:
rocket league
psyonix
videogames
driving games
expression
identity
characterisation
movement affordances
game analysis
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