Jotun & Tense Level Design

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Subscribers:
708
Published on ● Video Link: https://www.youtube.com/watch?v=J93mhzgMu_A



Game:
Jotun (2015)
Duration: 6:25
1,131 views
40


Today, I'm looking at tense level design in Jotun. Looking at the level on the lake with Jormungandr, I examine how it breaks in pacing and atmosphere with the rest of the game to deliver an experience where the player is hunted.

And yes, My pronunciations are taken straight from God of War. I'll place my trust in Santa Monica Studios today!

If you liked Jotun or want to discuss anything in the video, then leave a comment down below. I'd love to hear from you!

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Playing at Being is a video series on game analysis which looks at interesting aspects of games and how they can frame play.

Last time I talked about at Colonialism and its possible manifestation within Splatoon. Though it might at first exhibit signs of colonialist mechanics, it ultimately isn't but it's worth investigating:

https://www.youtube.com/watch?v=GrbKl_mSec0

Next time I'll be talking about narrative intensity in Gods Will be Watching and Red Strings Club so if you'd like to be notified when that video releases then click on the subscribe button. Thanks!

#IndieGames
#LevelDesign
#GameAnalysis







Tags:
jotun
jormungandr
game analysis
level design
tense
intensity
viking myth
alien isolation
thunder lotus games
sundered
prince of persia warrior within
the swindle
flame in the flood



Other Statistics

Jotun Statistics For LudicRyan

LudicRyan currently has 1,131 views spread across 1 video for Jotun. His channel published less than an hour of Jotun content, or 3.10% of the total watchable video on LudicRyan's YouTube channel.