Luigi's Mansion (Gamecube) Walkthrough No Commentary
Luigi's Mansion (Japanese: ルイージマンション Hepburn: Ruīji Manshon) is a 2001 action-adventure, horror game developed and published by Nintendo for the GameCube. The game was a launch title for the GameCube and is the first game in the Mario franchise to be released for the console, launched in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the second title in the franchise in which Luigi is the main character, instead of Mario, with players controlling him as he explores a haunted mansion, searching for Mario and dealing with ghosts that lie within its rooms by capturing them through a special device supplied by Professor E. Gadd.
Luigi's Mansion was well received by reviewers, but it was criticized for its short length. The game has sold over 2.5 million copies, and is the fifth best selling GameCube game of all time. It was one of the first games to be re-released as a Player's Choice title on the system. The game was followed by two sequels – Luigi's Mansion: Dark Moon, released for the Nintendo 3DS in 2013, and Luigi's Mansion 3, planned for release on the Nintendo Switch in 2019. A port of Luigi's Mansion for the 3DS was developed by Grezzo in 2018.In Luigi's Mansion, the main story is played out over four stages, with players able to also access a training room and a gallery at the Professor E. Gadd’s laboratory between stages.[1] In each stage, players control Luigi as he explores the mansion's rooms and hunts down the ghosts that lie within them, acquiring keys to get through locked doors and eventually dealing with a boss ghost hidden at the end of the stage, with more rooms becoming accessible as each stage is completed. To assist him in his task, Luigi uses a flashlight and two inventions supplied by E. Gadd – the Poltergust 3000, a specially modified, high powered vacuum cleaner; and the Game Boy Horror, a play of Nintendo's Game Boy Color.
In order to capture ghosts, Luigi must first use his flashlight to light up the ghost and stun it, revealing their heart. When this happens, players use the Poltergust 3000 to suck them up, steadily reducing the ghost's hit points to zero; the more hit points, the more time it takes for a ghost to be captured, giving them a chance to break free while leaving Luigi more exposed to being harmed; if his HP is reduced to zero from being hurt by the ghosts, the game is over. Once a ghost's HP is reduced to zero, they are captured.[2] Some ghosts cannot be captured easily until Luigi locates three special medallions, each granting the Poltergust with the ability to suck up certain elements from the rooms and use them to capture special ghosts lying within the mansion.[3] In addition to capturing the regular ghosts in the mansion, Luigi must also draw out special "portrait ghosts" from some rooms, each requiring a condition be met to make them available for capture. Once all the ghosts in a room are captured, it brightens up; the music also changes accordingly, being pleasantly whistled by Luigi, while being haunted and spooky when filled with ghosts, with Luigi humming nervously to the tune.
Utilizing the Game Boy Horror, players can access a map of the mansion, seeing which rooms they have visited, what doors are open, and which remain locked. When Luigi finds a key during his explorations, the Game Boy Horror automatically indicates which door it unlocks.[4] In addition to a map function, the device also keeps track of any treasure that Luigi has found – rooms will usually have treasure hidden within, which can be either coins, gems, gold bars and so forth, hidden within items and even in a chest that appears when the ghosts are cleared out, which Luigi can draw out and suck up with the Poltergust; if a ghost harms Luigi, he will drop a small portion of collected treasure that he will need to recover before it disappears. After Luigi encounters a group of Boos hiding in the mansion, the device can be used to find each one hiding in a room, through a beeper sound and a flashing yellow light on the device, which turns red when Luigi is close to one; Boos can only be located in rooms that have become lit after their ghosts have been cleared out.[4] Boos are trickier to deal with, as they can plant decoys and traps within objects they can hide in that can fool the Horror, and will escape into other rooms if they can, forcing the player to chase after them.
Once a stage is completed, all portrait ghosts are restored to their paintings by E. Gadd, which the player can view in his laboratory's gallery,[5] at which point a result screen reveals the portrait ghosts Luigi has managed to capture, along with the total amount of treasure he recovered for that stage. Once the final boss of Luigi's Mansion is defeated, the player is given a rating (A to H) during the end credits, based on the amount of treasure Luigi has found.
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